Well… 6 months without touching any line of code in my game or the framework… Sometimes it happens. But i am back now ! And i hope that i will have something to show soon!

Share Button

So what is a bitmap font?

Simple bitmap font image

Simple font image

Every game developer has face it during the development: Display a text in the game to show damages or a conversation between two characters. For performance reason, standard fonts (understand TTF ) are not used directly. The preferred way is to use a bitmap font: it is a big image containing all characters used to display a text for a predefined size. The image (a png  file) is linked with a text file with the extension fnt  describing where each character is located in the image and give all necessary information to display the text. (base height, interline, …).

Continue reading

Share Button

Just do some sketches for 4 new heroes: the nurse, the reporter, the “mime” and the miner.

nurse sketch sketches

reporter sketch

mime sketch

miner sketch

 

 

 

 

 

 

Continue reading

Share Button

So i have finished all my animation and it was so simple that this will be my new process for future weapon graphics.

The results (sorry for the pink but export to animated gifs sucks)

aviator_attack_shotgun_up#4_0.1_L aviator_attack_shotgun_right#4_0.1_L aviator_attack_shotgun_left#4_0.1_L aviator_attack_shotgun_down#4_0.1_L aviator_move_shotgun_up#4_0.15_L aviator_move_shotgun_right#4_0.15_L aviator_move_shotgun_left#4_0.15_L aviator_move_shotgun_down#4_0.15_L shotgun_mainui

Share Button

As i explained in my previous post, i am using now blender to have a 3d model for weapon in order to facilitate animation.
So now it just take me few minutes to produce 4 different walking animation with a shotgun:
just capture from different angle the weapon, resize it wit gimp to 25×25, then copy paste the weapon in a new layer and refine pixel rendering.

aviator_move_shotgun_down#4_0.15_L

aviator_move_shotgun_left#4_0.15_L

aviator_move_shotgun_right#4_0.15_L

aviator_move_shotgun_up#4_0.15_L

Share Button

I am currently working on range attack system, but first i need some artworks for shotgun.

Before, when working on graphics and animation, i just draw some sketchs on a sheet of paper, then from these picture, i vectorize it in Inscape. I export this svg as PNG and produce images and animation from this image in PyxelEdit. But i always face difficulties when rendering objects in different position for animation, even if my pixel sheets is 32×32 or 64×64.

I will try for the shotgun another approach: i will still do sketchs on the paper but skip Inkscape to produce a 3d model in blender. I have followed some nice tutorials on youtube from BornCG. With this model i will be able to see my object from different angle and i think this will help me to produce animation.

Continue reading

Share Button

Last 4 images !aviator_move_down#4_0.15_L aviator_move_up#4_0.15_L aviator_attack_machete_up#4_0.1_N aviator_attack_machete_down#4_0.1_N

Share Button

ROboVMGreat news! I just get in my email box a free indie license from RoboVM team!
So i will be able to target IOS too for the game. Thanks RoboVM team!

To describe briefly what is RoboVM, it is a toolkit which allow running your game in both android and IOS platform without any code changes. What is great about RoboVM is that it is supported by LibGDX since years now.

Share Button

Well, i have worked a lot on the game but it is difficult to publish something relevant: I have worked on the game engine, on sprites management, do some libraries upgrade. I am also working a lot on Blender to facilitate portrait, sprites and animation design. Some few new animations for aviator
aviator_attack_machete_left#4_0.1_N

aviator_move_left#4_0.15_L

aviator_attack_machete_right#4_0.1_N

aviator_move_right#4_0.15_L

Share Button

I am currently working on aviator animation before starting a big piece of code (range attack)

aviator_attack_hand_down#4_0.1_N aviator_attack_hand_left#4_0.1_N aviator_attack_hand_right#4_0.1_N aviator_attack_hand_up#4_0.1_N aviator_dead#4_0.1_N aviator_fall#9_0.08_N aviator_move_down#4_0.15_L aviator_move_left#4_0.15_L aviator_move_right#4_0.15_L aviator_move_up#4_0.15_L

Share Button