Yeah… 6 months since my last update. Well, i have moved back to France so I was a little busy.
I have indeed worked well on the game:
- Now there is a fading effect when changing room. It makes the transition more smooth even if i don’t need to load any data.
- I have a new character: the nurse
- Finally, I have implemented also dropping a key on a map when all monsters are dead. It is possible to pick this key and open a closed door. It is more difficult than it seems because the closed door should block the sprite and when the door is open, it should act like a normal floor tile.