So what is a bitmap font?
Simple font image
Every game developer has face it during the development: Display a text in the game to show damages or a conversation between two characters. For performance reason, standard fonts (understand
TTF ) are not used directly. The preferred way is to use a bitmap font: it is a big image containing all characters used to display a text for a predefined size. The image (a
png file) is linked with a text file with the extension
fnt describing where each character is located in the image and give all necessary information to display the text. (base height, interline, …).
I am currently working on range attack system, but first i need some artworks for shotgun.
Before, when working on graphics and animation, i just draw some sketchs on a sheet of paper, then from these picture, i vectorize it in Inscape. I export this svg as PNG and produce images and animation from this image in PyxelEdit. But i always face difficulties when rendering objects in different position for animation, even if my pixel sheets is 32×32 or 64×64.
I will try for the shotgun another approach: i will still do sketchs on the paper but skip Inkscape to produce a 3d model in blender. I have followed some nice tutorials on youtube from BornCG. With this model i will be able to see my object from different angle and i think this will help me to produce animation.